Dual Universe

2021

The latest project from Zugalu.

I worked as the UX/UI Designer on this project to rework the entire interface. My duties included:

  • • Design and implement the game UX/UI.
  • • Worked collaboratively with the Creative Director, art and design teams to meet milestone requirements.
  • • Determined UX/UI flows, interaction feedback, audio and visual effect requirements to provide rich player experiences.
  • • Produced digital art for icons, consumables and relic art for over 100+ items.
  • • C# programming where required.
Level Design UI/UX Design FTUE Digital Design Scripting Javasript HTML CSS lua Photoshop
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Platform : PC Genre : MMO, Survival Tools Used : Custom Engine Duration : 2 years Team Size : 100

Level Designer

Design for Dual Universe

Dual Universe, a product of Novaquark, is a spacefaring MMO centered on social systems, market simulation, building, and complex physics. These aspects all combine to produce a truly unique experience that blends the creativity of Minecraft with the depth of Eve Online.

Level Design on this project was largely centered around the First-Time user experience, with a focus on tutorials and gameplay guidance. Careful planning, thorough documentation and rapid prototyping were all necessary to ensure the highest quality of added content. Puzzles and events were a part of this as well.

An isometric mockup for one of the cavern components.

Samples from the level design documentation for the Labrynth.

An isometric mockup for one of the cavern components.

Samples from the level design documentation for the Labrynth

Documentation

Work Samples