Perhaps my most ambitious gaming related project ever, Frackin' Universe started as a mod for Starbound with a single plant and ballooned out rapidly from there. It soon grew to become a whole new way to play the game and contains thousands of new items, more than 70 biomes the player can explore, vehicles, a complicated gene-crafting system to engineer flora, entirely reworked game systems, and a massive end-game dungeon with puzzles, a boss, and tons of lore and tons of other content.
I've utilized every skill I have to create this massive universe: Lua programming, JSON scripting, UI/UX Design, Pixel Art, Animation, Writing, Concept Art,Logo Design, Spreadsheets, Worldbuilding, Level Design, Game System Design, Progression Flow, Wireframes and more. Additionally, many have come and gone as team members during this time and I've acted as Creative Director, Project Manager and Art Director to keep things running smoothly.
There are far too many features to list, and after 3 years of development it is by far the largest mod for the game and potentially the largest anywhere. With over 100,000 players, it has a little something for everyone.