Frackin Races

Swipe to browse races

Avian
Floran
Glitch
Human
Hylotl
Novakid
Fenerox
Tenebrhae
Kirhos
Thelusian
X'i (Radien)
Mantizi
Elduukhar
Nightar
Vel'uuish
Slime
Pharitu
Aegi
Akkimari
Arachne
Argonian
Avali
Avikan
Bunnykin
Callistan
Calskie
Deerfolk
Deerkin
Demon
Draconis
Droden
Eevee
Elunite
Elysian
Everis
Familiar
Felin
Fennix
Gardevan
Greckan
Gyrusen
Inkling
Indix
Kazdra
Lamia
Lastree
Lombax
Lyru
Lucario
Mauskin
Moogle
Munari
Neko
Ningen
Orcana
Peglaci
Phox
Pyg
Saturnian/Thaumoth
Skath
Skelekin
Sergal
Spirit Guardian
Tauren
Terrakin
Trink
Vespoid
Viera
Vulpes
Wasp
Webber
Woggle
Xenonian
Zoroark
Fragments
X

Apex

Apex are technologically advanced, but effectively ruled by their stomaches if they are to keep their primal sides at bay. They are exceptional miners, squeezing the most from Matter Manipulators and Mining Lasers.

: Omnivore. Avoid raw meat.

: +8% Speed, +15% Jump

: Exploration

: Jungle Dirt and Mud

Attributes (%)

0
0
0
0

Resistances (%)

0
0
0
30
10
-20
-20
-20

Racial Perks / Flaws +-

  • : Gain 20% resistance to the effects of Madness
  • : Requires more frequent feeding than other races
  • Start the game with

Environmental Bonus +-

In Jungles, Rainforests, Primeval Forests, Forests and Snow biomes you gain increased Health and Energy

Combat Perks +-

  • : +1% Crit
  • : +10% Damage
  • : +50% damage
  • : +12% Damage and +2 Protection
X

Avian

Mysticism rules Avian culture. These near-flightless bird people are extremely swift and light and capable of channeling raw chaos through crystals in wands and staves. When armed with these weapons they are engines of destruction.

: Omnivore. Avoid raw meat.

: Reduced fall damage, Faster jumps, +5% Jump Height

: Mobility, Damage

: None

Attributes (%)

-15
10
5
0

Resistances (%)

-5
25
0
-40
-25
15
25
0

Racial Perks / Flaws +-

  • Gain access to the Avian Slowfall tech. Craft via the [C] menu with the Race Tech Enabler item.
  • When airborne you gain .
  • With wands and staves active, you gain .
  • When wielding a wand in your primary hand and a dagger in your offhand you have a 40% chance to fire from your dagger.
  • Cosmic Bolt damage is to

Environmental Bonus +-

In moderate wind conditions, you fall even slower and gain increased agility and health.

Combat Perks +-

  • : see Racial Perks
  • : +20% Damage. Gain +15% resistance to the element used by the Staff/Wand
  • : +6% damage, +1% Crit
  • : +1% Crit
X

Floran

Florans are a curious plant-people who live their lives around the needs of their stomaches. Always hungry, Florans are a dangerous lot.

: Carnivore. Prefers raw meat to all other food sources. Will become ill from foods not composed of meat.

: Gain up to 30% maximum Energy when fed, Gain increased damage (up to 25%) the more you starve

: Exploration, Damage

: Electrified

Attributes (%)

5
20
5
0

Resistances (%)

0
25
-50
25
-25
0
0
20

Racial Perks / Flaws +-

  • At night you , and lose and .
  • Most basic attacks .
  • Whenever the sun is up you . If you are fully fed, you will instead . If at full health and food, the sun will increase your . Regeneration is much slower underground and will . Ability is cancelled at night.

Environmental Bonus +-

In forest-like biomes you gain additional Health and Energy.

Combat Perks +-

  • : +4% Crit Chance, +20% Crit Damage. Increased running speed.
  • : +8% Damage, +3% Crit, 3% Chance of poison strike. When full, you can swing your weapon faster.
  • : +2% Crit Chance
X

Glitch

Glitch. Much can be said about them, but we'll keep it simple. You like being tough? That's them. They are fantastic warriors, and unsurpassed in tanking.

: Glitch prefer a very specific diet, generally of mechanical plants and goods. They can, however, digest most cooked food without incident.

: Seldom eats, 20% Knockback Resistance, +2% Shield Bash

: Tank

: Poison, Bee Stings

Attributes (%)

15
5
0
5

Resistances (%)

20
-30
0
0
20
0
-30
20

Racial Perks / Flaws +-

  • When affected by the status effect you lose 50% Damage and 50% Energy for its duration
  • When your energy is low ( ), you lose your perks and your and drop by 50%. When your energy is restored, you regain your lost bonuses.

Environmental Bonus +-

Resting in will regenerate your health and increase Energy. .

Combat Perks +-

  • : + Crit Chance and +5 Crit Damage
  • : Crit +2%
  • : (passive)+3% Shield Bash, +8% Max Health, (Raised)+3 Protection, 1% Health Regen
  • : Each step of a weapon combo increases your defense
  • Perfect Blocks increase your damage (Stacks). Taking damage or failing a block cancels the stack. Shield Bashing restores Health.
X

Human

These horrifying creatures are capable of terrible evil, and actually ingest octupi on purpose. Seriously. We have no idea why, and we recommend avoiding these creatures. Don't let them touch you. Seriously though, they're the baseline race. Nothin' too special.

: Humans will quite literally put anything in their mouths, and can therefore eat pretty much anything they put their mind to.

: Humans have powerful thighs, and enjoy a very minor and nearly useless .07s Jump boost!

: Balanced

: Common sense, dignity

Attributes (%)

0
0
0
0

Resistances (%)

0
0
0
0
0
0
0
0

Racial Perks / Flaws +-

  • None, other than hubris

Environmental Bonus +-

None. They're adaptable, but only because they murder things and wear their skins or find other ways to cheat.

Combat Perks +-

  • : +12% Damage
  • : +10% Damage
  • : +12% Damage, +20% Knockback Resistance
  • Perfect Blocks increase Protection (stacks) (cancelled when hit or failing to block)
X

Hylotl

Noble and wise, the Hylotl prefer the path of the open palm. Don't let this passivity fool you, for they are revered warriors steeped in tradition and training. They are unmatched with the sword, and nimble in water.

: Omnivore. While they prefer shellfish, Hylotl are more than capable of eating most other things.

: Increased swim speed, Gain Health and Physical Resistance when submerged (water, swamp water, waste water or healing water).

: Melee

: None

Attributes (%)

20
0
10
0

Resistances (%)

0
-40
0
20
0
-10
0
0

Racial Perks / Flaws +-

  • Start with unlocked on your Matter Manipulator
  • Gain +1500 oxygen when submerged in liquid. No effect in space.

Environmental Bonus +-

When in ocean biomes, Hylotl gain increased vitality, protection and energy.

Rain grants a very slight passive food regeneration.

Combat Perks +-

  • : If your health is above 75%, gain +2% Crit
  • : +8% Speed, + 4 Protection, +%1 Crit
  • : +10% damage, +25% Crit Damage
  • : +12% Speed, + 6 Protection
  • : +6% Damage, +4% Speed
  • Perfect Blocks restore health
X

Novakid

Little is known of the Novakid, but that hasn't stopped them from attaining the rank of 'best marksmen' among all known races. With pistol or rifle, no one beats a Novakid.

: Omnivore. Novakid are capable of breaking almost anything down and have no known allergies.

: Glows in the dark, -25% Knockback, +5% Speed

: Ranged

: Radiation Burn, Burning

Attributes (%)

-10
20
0
0

Resistances (%)

-15
-20
25
20
0
-40
0
40

Racial Perks / Flaws +-

  • When the sun is down:
  • You .
  • When the sun is up:
  • Your increases 20% and you gain resistance to
  • When well fed (), you can .

Environmental Bonus +-

On Radioactive biomes you gain .

Combat Perks +-

  • : +9% Damage
  • : Knockback Resistance +25%, Energy +15%
  • : You gain +5% Crit and +20% Crit Damage
  • : +20% Damage,+20% Crit Damage
  • : +15% Damage and gain increased speed.
X

Fenerox (from FrackinUniverse)

Most at home in savannahs and plains, the Fenerox are dedicated and swift hunters. Their nocturnal nature makes them a bit touchy in the sunlight, but they make up for it by being exceptionally nimble.

: Carnivore. Fenerox cannot survive without ingesting raw meat for nutrients.

: +12% Speed, +11% Jump, Slight Glow (nightvision)

: Agile Fighter

: None

Attributes (%)

-10
10
5
0

Resistances (%)

0
40
-20
0
40
-20
0
0

Racial Perks / Flaws +-

  • Racial Tech (): Can inflict Hunting attacks that do [(Food /20 + Health / 30) + biomeLevel] damage.
  • Your high metabolism requires .
  • At night (or underground) if you are fed () you and gain . You also gain and .

Environmental Bonus +-

On Savannah or Lush biomes you gain .

Combat Perks +-

  • : +10% damage, +2% Crit
  • : +2 Crit Chance, +10% damage. +20% protection when holding spear out.
  • Melee weapons add your divided by 4 as bonus damage
X

Argonian

At home in toxic, nearly inhospitable swamps, few species are as resilient in the face of poisons. While they aren't the quickest thinkers, or the most nimble, they make for it in sheer tenacity.

: Omnivore. Can eat just about anything.

: +1100 Oxygen, swim speed boost

: Exploration

: Poison, Wet

Attributes (%)

-12
-5
0
5

Resistances (%)

0
-20
0
-40
40
0
10
10

Racial Perks / Flaws +-

  • You require very little food thanks to a super slow metabolism.
  • Argonians constantly at a slow pace.

Environmental Bonus +-

In bogs, swamps and other mired biomes you gain and .

Combat Perks +-

  • : +10% damage, increases
  • : +15% Crit Damage, +10% damage
  • : +5% Crit, 15% damage
X

Avali

Happy in cold climates, Avali are from a rather hostile environment. This makes survival in other environments a challenge. However, they can glide and are quite agile in the air.

: Carnivore. As obligate carnivores, meat is required to sustain them.

: +9% Speed, +9% Jump

: Mobility / Damage

: Snow, Ice

Attributes (%)

0
0
0
0

Resistances (%)

0
0
-40
40
0
0
0
0

Racial Perks / Flaws +-

  • Gain access to the Avali Glide tech. Accessed via the Racial Tech Enabler (craft in your [C] menu)

Environmental Bonus +-

In light to moderate winds you gain increased air agility, allowing you to move much faster and deftly maneuver.

On hot biomes, you and .

On cold biomes, gain an additional and .

Combat Perks +-

  • Gain +10% damage
  • : +12% Damage
  • : +20% Crit Damage
  • : +2% Crit
X

Avikan

The Avikan are sturdy and resilient. Having survived for thousands of years in harsh, scorching climates they have evolved into the ideal desert species. They are adept in both body and mind, and have earned the respect of the galactic community.

: Omnivore. Prefers grains and vegetables.

: +25% Knockback Resistance

: Tank

: Sandstorms, Quicksand, Burning, Tar

Attributes (%)

15
15
0
5

Resistances (%)

0
0
40
-40
0
0
0
10

Racial Perks / Flaws +-

  • In searing-hot conditions you gain

Environmental Bonus +-

When on desert-like worlds, an Avikan gains and .

When on icey worlds, an Avikan suffers energy regen reduction ()

Combat Perks +-

  • : +2% Crit, +5% Damage
  • : +15% Damage
  • 1h combos increase defense by () per strike
X

Droden

Created as cheap war robots, the Droden have since made a name for themselves in the cosmos. They are swift and dangerous, but not incredibly tough. They are, however, extremely resilient against many environments lethal to other species.

: Robo food, but almost never needs it.

: +10% Speed

: Damage

: Poison, Breathing, Hunger

Attributes (%)

0
15
10
0

Resistances (%)

-25
-40
0
0
40
0
0
40

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

None

Combat Perks +-

  • : +2% Crit
  • : +25% Crit Damage
X

Trink

The Trink were built by a species native to a frozen planet, and their systems run more efficiently in cold climates. Highly efficient energy consumption gives them more energy to spend, and they require less organic fuel to keep functioning. Their metal hull grants an immunity to radiation and poison, but makes them extremely vulnerable to electric attacks.

: Does not require food. Ever.

: None

: Exploration

: Poison, Breathing, Hunger, Radiation

Attributes (%)

0
30
0
0

Resistances (%)

20
-100
0
30
40
0
0
40

Racial Perks / Flaws +-

  • When you lose 50% of your damage output.

Environmental Bonus +-

Your circuits perform best on cold biomes, and you gain . On hot biomes, you suffer a -50% reduction in energy regen speed.

Combat Perks +-

  • Perfect blocks restore energy
X

Bunnykin

They aren't hardy, but they sure are fast and few other races can out-leap them. They are quite skilled with boomerangs, and have honed their poofy, adorable paws into defensive implements when using fist weapons.

: Herbivore. Does not digest meat.

: +18% Speed, +20% Jump

: Mobility

: Slime, Jungle Tiles, Mud

Attributes (%)

-20
10
0
0

Resistances (%)

0
0
-20
30
0
0
20
0

Racial Perks / Flaws +-

  • Increased food requirements

Environmental Bonus +-

On , and and biomes you gain a +10% bonus to Health and +20% to Energy.

Combat Perks +-

  • : +10% Crit, +15% Crit Damage
  • : +15% Physical Resistance and +25% Knockback Resistance
X

Familiar

Magical constructs absolutely full of cosmic energy. They are utterly unmatched in energy generation and exceptionally skilled with staves and wands.

: Omnivore, eats just about anything edible.

: Glow in the Dark, +5% Speed, +200 Oxygen

: Ranged

: Webs, Tar

Attributes (%)

-20
40
0
0

Resistances (%)

-20
-50
20
20
20
20
40
20

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

None

Combat Perks +-

  • : +15% Protection, +15% Damage
  • : +10% Damage, +5% Protection
X

Felin

While they have slight frames that make the a bit more frail than others, the Felin are cats through-and-through. They are able to leap high, and suffer only half the normal effect of a long fall. They are swift to move, and have the instincts of a predator. This means every strike from a Felin is a dangerous one with the right gear. They are lethal close-range combatants that make great use of daggers and fist weapons.

: Carnivore. Do not ingest vegetable matter.

: +8% Speed

: Melee

: None

Attributes (%)

-12
-5
5
0

Resistances (%)

0
0
0
0
-40
40
0
0

Racial Perks / Flaws +-

  • 75% Fall Damage effective reduction (From Race Mod)
  • +25% Jump (From Race Mod)

Environmental Bonus +-

In Jungle, Primeval, Forest and Rainforest biomes you gain +5% Protection and +10% Energy.

Combat Perks +-

  • : +12% Damage, +5% Jump and +8% Speed
  • : +2% Crit, +10% Crit Damage
  • : +1% Crit, +20% Crit Damage
  • : +3% Damage, +10% Crit Damage
X

Munari

In water, they have zero need to breathe and can walk on mud without being hindered. They also rarely need to eat when submerged. Their fists are dangerous, and when using fist weapons they have more health, energy and speed.

: Carnivore. Do not ingest vegetable matter.

: Swim Speed Boost

: Exploration

: Water Breathing, Wet

Attributes (%)

15
0
5
0

Resistances (%)

0
-40
40
20
25
-15
-15
0

Racial Perks / Flaws +-

  • Regenerate Food and Health when submerged within water, wastewater, healing water, blood or swamp water

Environmental Bonus +-

On Ocean biomes you gain +20% Physical Resistance and Energy.

Combat Perks +-

  • : +3% Crit, +5% speed
  • : +2% Crit, +10% Damage
  • : +2% Crit, +5% Physical Resistance
X

Neko

They take little damage in a fall, and are swift to regain their natural energy stores. This gives them long-term combat endurance, great for hit and run tactics. They show this through their mastery with knives and fist weapons.

: Omnivore, but prefers meat.

: +5% Speed, +10% Jump

: Exploration

: None

Attributes (%)

0
0
5
0

Resistances (%)

-20
20
20
20
20
-20
-20
-20

Racial Perks / Flaws +-

  • 20% Fall Damage Reduction
  • 20% Reduced energy regeneration time

Environmental Bonus +-

None

Combat Perks +-

  • : +2% Crit, +5% Crit Damage
  • : +10% Damage, +5% Protection
X

Nightar (from FrackinUniverse)

Subterranean creatures with a very rich and cultured history, they are very sensitive to light but dangerous in the dark.

: Omnivore.

: Glow in the Dark, Darkness empowered

: Melee

: Bio-Ooze, Poison

Attributes (%)

0
0
0
0

Resistances (%)

0
-20
0
10
0
40
-20
-20

Racial Perks / Flaws +-

  • Racial Tech: The Conshak. Activate and Kneel when in darkness. After 10 seconds, gain .
  • During daylight hours you lose max Health, Energy, Damage and Physical Resistance ()
  • In , the reverse applies. Instead, you .
  • Additionally, that heal back some of the damage you inflict on foes. This deactivates in light.
  • If , melee sword or knife attacks have a small chance to generate a Shadow Burst attack (5 power)

Environmental Bonus +-

biomes will your protection and energy regeneration.

will your and .

Combat Perks +-

  • : +1% Crit Chance
  • : +10% Crit Damage
  • : +6% Damage
  • : +1.5% Crit Chance
  • : +10% Speed
  • : +2% Shield Bash Chance, +25% Knockback Resistance
  • : +12% Protection, +5% Move Speed
X

Ningen

A human. But anime. Uses the Human traits.

: as Human

: as Human

: as Human

: as Human

Attributes (%)

0
0
0
0

Resistances (%)

0
0
0
0
0
0
0
0

Racial Perks / Flaws +-

  • None, other than hubris

Environmental Bonus +-

None. They're adaptable, but only because they murder things and wear their skins or find other ways to cheat.

Combat Perks +-

  • : +12% Damage
  • : +12% Damage, +20% Knockback Resistance
  • Perfect Blocks increase Damage (stacks) (cancelled when hit or failing to block)
X

Orcana

There are no known galactic sentient species that can compete with the Orcana in the seas. They can zip about at extreme speeds and only occasionally need to surface for air. When in their favored environment they also have little need to eat, as krill are plentiful in most waters and they can eat as they move!

: Omnivore. They have adapted to enjoy more than just meat.

: Swim Boost 2

: Exploration

: Wet

Attributes (%)

20
0
0
10

Resistances (%)

0
-30
20
30
-20
0
0
20

Racial Perks / Flaws +-

  • When immersed in water, waste water, blood, organic soup, healing water, swamp water or other non-harmful fluids you gain and your Poison weakness is removed.
  • In liquid you gain +2000 Oxygen and Breath Regen +70. Additionally, you require less food when underwater.

Environmental Bonus +-

On oceanic biomes you gain and .

Combat Perks +-

  • : +3% Crit, +3 Crit Damage
  • : +3% Crit, +5 Crit Damage, +10% Damage
  • : +20% Damage
X

Vespoid

These bee-like people are swift and sticky, and a slow metabolism helps them go longer without food. When leaping about they go a bit faster than other races, and are slightly sticky on surfaces they contact.

: Carnivore. They do not enjoy, nor digest, vegetable matter.

: Sticky Feet, +10% Speed, -30% Fall Damage

: Exploration

: Stings, Honey

Attributes (%)

15
0
0
5

Resistances (%)

0
0
-25
-25
25
0
0
25

Racial Perks / Flaws +-

  • Increased air agility, but poor agility in water.

Environmental Bonus +-

None

Combat Perks +-

  • : +5% Crit, +25% Crit Damage
  • : +10% Damage
X

Vulpes

Vulpes are explorers, mercenaries, traders and diplomats that travel the stars in their advanced ships to trade goods or expand their knowledge. Fleet of foot and tough to push around, Vulpes are well suited to intergalactic travel.

: Carnivore. They do not enjoy, nor digest, vegetable matter.

: 40% Knockback Resistance, +14% Speed

: Exploration

: Jungle Dirt, Mud

Attributes (%)

12
12
0
0

Resistances (%)

0
0
0
30
0
0
0
-50

Racial Perks / Flaws +-

  • +25% Max Fuel (Ship)

Environmental Bonus +-

Gain increased Protection in Jungle and Rainforest biomes.

Combat Perks +-

  • : +2 Protection
  • : +12% Damage
  • : +8% Damage
  • Consecutive Perfect Blocks increase damage by +2% and protection by 2 per block.
X

Lamia

Lamia are a being straight out of legend, lithe and eerie yet quite personable and likeable. They don't take well to cold environments due to being cold-blooded, but are quite at home in warm climates (especially jungles and rainforests). Their snake-like form allows them to coil their tail and leap to massive heights.

: Carnivore. The fresher, the better.

: Seldom eats, +20% Jump

: Ranged Damage

: Jungle Dirt, Tar

Attributes (%)

-20
20
0
0

Resistances (%)

10
0
20
-40
30
30
-20
0

Racial Perks / Flaws +-

  • When wielding bows you have a 10% chance to randomly spawn an extra Mystic Arrow when firing

Environmental Bonus +-

None

Combat Perks +-

  • : The higher your Energy, the greater your Crit chance and Damage.
  • : +10% Health, +10% Knockback Resistance
  • : +20% Damage (each)
X

Gardevan

These plant-people are able to spread their kind easily across the universe. Only recently did they attain sapience, and are a newcomer to the galactic stage. Photosynthesis powers them, and during the daylight hours and direct light they are able to regenerate. Furthermore, they absorb sunlight and turn it into power when needed. At high noon, never pick a fight with a Gardevan!

: Photosynthesis (Herbivore)

:+8% Speed

: Tank

: Electric, Bio-Ooze, Poison

Attributes (%)

0
15
0
0

Resistances (%)

0
0
-40
0
0
0
0
0

Racial Perks / Flaws +-

  • Rapidly regenerate food from direct sunlight.
  • During the evening, you lose your Energy and Protection bonuses.
  • When damaged, you spread flowers where you stand.

Environmental Bonus +-

None.

Combat Perks +-

  • : +20% Damage, +15% Speed and Jump
X

Hive Wasp

This species is quite unique, in that each individual is their own "hive", and yet they maintain a species-wide collective not dissimilar to other hive-based liveforms. This makes them exceptionally dangerous in large groups, able to move en-masse instantaneously. Should they ever opt to form a large invasion force, they would prove to be a deadly foe few could best.

: Carnivore

: Flight, +8% Speed, Increased Air Speed

: Mobility

: Insanity

Attributes (%)

15
-16.5
0
5

Resistances (%)

15
0
-50
-50
0
0
0
0

Racial Perks / Flaws +-

  • You fall slowly thanks to wings, effectively nullifying fall damage.

Environmental Bonus +-

None

Combat Perks +-

  • : +25% Damage
X

Elunite

Digital creations given sapience and physical form, the Elunite are a truly unique people. Their society is based on the digital, and their individuality is precious to them. Each is a program different from any other, despite their shared link to the grand program that keeps them running.

: Robo-Food

: +5% Jump, +4% Speed

: Attack

: Electrified

Attributes (%)

-15
20
0
5

Resistances (%)

-10
40
0
0
0
-40
0
0

Racial Perks / Flaws +-

  • Reduced mobility in liquids
  • Start with a +1 power Matter Manipulator

Environmental Bonus +-

None

Combat Perks +-

  • : +2 Protection, +12.5% Power (+25% Power if Dual Weilded.)
  • : +2 Protection, +48% Energy Regen
X

Skelekin

Officially, no one (not even the Skelekins themselves) know how or why they exist. These newcomers to the galactic scene violate all known laws of life in ways never before seen.

: Does not eat (But can 'digest' anything)

: None

: Tank

: Poison, Radiation, Cold, Electrified

Attributes (%)

20
0
0
2

Resistances (%)

20
0
-100
0
50
15
0
0

Racial Perks / Flaws +-

  • Never eats
  • Constantly regenerates
  • -15% Health, Energy and Protection in Healing Water.

Environmental Bonus +-

On Atropus worlds your regeneration increases by 50% and you gain +10% Damage

Combat Perks +-

  • None
X

Gyrusen

Much like your roommate, Gyrusens are lazy and slow for the most part unless properly motivated. Unlike your roommate, Gyrusens do not require a tazer to the testicles to get in gear. They are sturdy, fastidious and intelligent when they apply themselves to actual effort. They are pacifists by nature, but when push comes to shove they prefer heavy (and boomy) weapons and excel with their use. Being sturdy has its advantages, too: They are immune to nasty biooze and lack enough imagination for Insanity to be even a mild annoyance.

: Omnivore

: 30% Hunger reduction

: Exploration

: Insanity

Attributes (%)

10
-20
0
0

Resistances (%)

25
10
0
-35
0
0
0
0

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

None

Combat Perks +-

  • : +20% Damage
  • : +15% Damage (+30% damage each if comboed/dual weilded)
X

Kazdra

These smithing-obsessed reptiles are reminiscent of the Dragons in many legends. They are extremely durable, able to resist fire and heat with little issue. Their upper-body strength makes them extremely capable with their favored weapon, the Broadsword. Thanks to an evolutionary quirk, their scaly hide can repel many minor blows, and metabolically they are able to sustain themselves for a while without needing to feed.

: Carnivore

: 40% Hunger reduction

: Tank

: Burning

Attributes (%)

30
-20
0
2

Resistances (%)

15
0
50
-50
0
0
0
0

Racial Perks / Flaws +-

  • Gain access to the Dragon Breath tech. Accessed via the Racial Tech Enabler (craft in your [C] menu)
  • When wounded, your blood ignites anything it touches.

Environmental Bonus +-

On cold biomes you lose 20% Health and Protection

On hot biomes you gain 15% Health and %10 Protection

Combat Perks +-

  • : +20% Damage, +10% Physical Resistance
X

Callistan

These wily space wolves are exceptional marksmen with energy weapons, and quite nimble. In fact, most types of tiles won't bother them at all. Due to being so light on their feet, however, they are easy to push around and a bit less tough than other races. Most at home in forests and lush lands, they gain a bonus in those sorts of biomes.

: Carnivore

: 40% Hunger reduction

: Ranged

: Snow, Slush, Jungle, Mud, Web, Sandstorms

Attributes (%)

0
12
5
0

Resistances (%)

0
0
0
0
-20
20
-20
20

Racial Perks / Flaws +-

  • The more fed you are, the faster you become ()

Environmental Bonus +-

Lush, Forest, Snow and Tundra biomes increase your health and power

Combat Perks +-

  • : +25% Energy Regen, +3% Crit
X

Greckan

Evolved from raw Erchius, these explorers are hardy and tough to kill, but have exceptionally weak constitutions. They are invisible to Erchius ghosts, and quite capable with wands and staves.

: Omnivore

: None

: Exploration

: Poison , Erchius Ghosts

Attributes (%)

-30
40
5
0

Resistances (%)

15
-50
0
0
20
12
0
0

Racial Perks / Flaws +-

  • When underground you gain +15% Health and +10% Speed and Jump

Environmental Bonus +-

On moons you gain +15% Health, Speed and Jump, +10% Protection,

Combat Perks +-

  • : +30% Damage, +10% Physical Resist
X

Mantizi (from FrackinUniverse)

A republic populated by dangerously well-trained melee combatants. Also, beetles. Cool stuff. Exceptional defenses in melee.

: Nearly Everything

: +30% Knockback Resist

: Tank

: None

Attributes (%)

0
0
0
5

Resistances (%)

0
20
-30
-20
0
0
0
20

Racial Perks / Flaws +-

  • Poor traders. Mantizi suffer a 25% Charisma penalty in space station trades.

Environmental Bonus +-

Gain additional in biomes

Combat Perks +-

  • : +20% Damage, +20% Protection
  • : +10% Damage, +20% Protection
  • : Perfect Blocks restore shield stamina by 20% and grants minor health regen.
X

Telvakian

Originated from the remains of a scorched planet, these silicate life-forms once thrived in a totalitarian government. Now many escaped to the stars in hope of starting anew.

: Omnivore

: None

: Exploration

: Burning

Attributes (%)

12
12
0
0

Resistances (%)

0
0
40
-40
20
0
-40
20

Racial Perks / Flaws +-

  • You generate a slight heat aura, damaging those that harm you.

Environmental Bonus +-

On hot planets you gain health regeneration.

Combat Perks +-

  • : +10% chance to do extra Fire damage (1d20)
  • : +20% Damage
X

Skath

The Skath were once invaded by an alien force which forced them to focus on their military and their defenses, making them extraordinary well trained fighters. Their aquatic origins make them especially dangerous when encountered in water and make them a force to be reckoned with.

: Omnivore

: None

: Exploration

: Jungle Tiles, Breathing

Attributes (%)

0
20
0
0

Resistances (%)

10
-30
-10
30
20
-10
0
-10

Racial Perks / Flaws +-

  • When underwater, a Skath gains increased speed slow health regeneration.

Environmental Bonus +-

On oceans you gain +25% health and +6 protection.

On hot worlds (deserts, volcanic, etc) you suffer 30% energy loss.

Combat Perks +-

  • : All energy ranged weapons get +2% Crit chance and +15% damage.
  • : +1% Crit
  • : +15% Damage
X

Viera

Mystically empowered travellers of the stars.

: Omnivore.

: +12% Speed

: Exploration

: Slime

Attributes (%)

-20
20
0
0

Resistances (%)

0
0
0
0
0
-30
30
0

Racial Perks / Flaws +-

  • Your metabolism functions at a higher rate than most species. You need to eat more often as a result.

Environmental Bonus +-

On forest, primeval and rainforest biomes you gain increased Energy and movement speed.

Combat Perks +-

  • : +15% Damage. +15% Energy when wielding.
  • : Chance for a mystical blast.
  • : +10% Damage, +1 Protection. Rapier + Dagger grants +2% crit chance and +5% Physical Resistance
  • : 15% bonus Damage and Energy.
X

Pyg

A species of once livestock pigs were given a special drug by the miniknog which made them sentient. They then began an uprising and reproduced to create a race of pigmen. That race is the pyg.

: Herbivore.

: +10% Jump

: Exploration

: Jungle Dirt and Mud

Attributes (%)

20
15
0
0

Resistances (%)

0
0
-20
30
10
0
0
0

Racial Perks / Flaws +-

  • : Requires more frequent feeding than other races
  • Walks slowly at

Environmental Bonus +-

On Lush, Forest and Rainforest biomes, gain additional health.

Combat Perks +-

  • : Axes fill hunger when wielded and do +10% damage.
  • : Spears do +10% damage and increase movement speed by 10%.
  • : +25% damage
X

Indix

Sapient "living" digital constructs, the Indix are not incredibly durable...but are exceptionally quick witted and dangerous.

: None

: Does not eat or breathe, +15% Speed

: Glass Cannon

: Breathing, Eating

Attributes (%)

0
25
0
0

Resistances (%)

-25
-40
-20
20
0
20
20
-20

Racial Perks / Flaws +-

  • When your energy is above 50% you gain health regeneration

Environmental Bonus +-

None

Combat Perks +-

  • : +10% Damage, +2% Crit
  • : +10% Damage,+25% Crit Damage
  • : +10% Damage, +2% Crit
X

Phox

A race of clever colonial foxes, the Phox are a comparatively weak race. What they lack in raw power they make up for with alternate fighting styles.

: Omnivore/carnivore, can eat anything organic.

: +15% Speed and Jump

: Exploration, Agile Fighter

: Jungle Heat, Sandstorms, and Slow from Snow and Slush

Attributes (%)

0
0
-10
0

Resistances (%)

0
20
20
20
-40
-20
-30
-20

Racial Perks / Flaws +-

  • 10% Less fall damage.

Environmental Bonus +-

On radioactive or poisonous planets other than jungles, suffer a

On Forests, Jungles, Rainforests, Primeval Forests, Snow, Tundra, Savannah, Eden and Tabula Rasa you gain

Combat Perks +-

  • : Spears do +10% damage.
  • : Sniper Rifles gain +2% Crit Chance
X

Peglaci

Absolutely nothing survives cold environments better than the Peglaci. They are a resourceful and toughened people, and they use this to push the boundaries of exploration and see the cosmos. They can walk through liquid nitrogen, bask naked on many ice worlds...and to top it all off, are handy with any and all firearms.

: Omnivore

: 5% Speed

: Pew Pew

: Liquid Nitrogen, Ice Effects

Attributes (%)

15
-12
0
0

Resistances (%)

0
0
-40
40
0
0
0
0

Racial Perks / Flaws +-

  • You gain 25% knockback resistance

Environmental Bonus +-

On cold biomes you gain +15% Health and Energy.

Combat Perks +-

  • All firearms gain +5% damage, and all critical strikes scored with firearms do +5 damage
X

Eevee

A very adaptive and borderline childish species, these vulpines once transformed using stones. They lost this ability over time, however, but they've since been able to remedy this by making equipment in place of their transformations.

: Omnivore

: +10% Energy, +15% Movement Speed

: Explorer

: Mild Biome Radiation

Attributes (%)

0
+15
0
-5

Resistances (%)

-50
0
0
0
-10
-5
20
20

Racial Perks / Flaws +-

Environmental Bonus +-

+10% Mobility in
+15% Fire Immunity / -15% Ice Immunity in
+15% Ice Immunity / -15% Fire Immunity in

Combat Perks +-

  • +20% Damage
  • -15% Damage
X

Elysian

A creation of the now extinct Ancient Aurorans, these vulpine feline creatures hold the power of lightning and are skilled blacksmiths. They are also gifted with melee weapons and bows, though some turn to seek more...

: Carnivore

: -15% Hunger Rate, -25% Fall Damage

: Mobility

: Electrified

Attributes (%)

5
25
0
-10

Resistances (%)

10
40
0
-30
0
0
5
-30

Racial Perks / Flaws +-

  • .
  • With bodies composed of technology and pure energy

Environmental Bonus +-

+20 Health, Energy, and Attack
-50% energy, -15% attack

Combat Perks +-

  • +10% damage
  • +10% damage
X

Fennix

Anthropomorphic Fennixes were created through artificial genetic mutation and have become more widespread in recent years. Their fiery bloodline allows them to survive immense heat, including lava.

: Omnivore

: Immunity to Burning

: Mobility

: Sandstorms, burning, and hot biomes

Attributes (%)

-5
15
10
0

Resistances (%)

0
0
50
-50
0
0
0
0

Racial Perks / Flaws +-

  • Immune to Fire Status, Sandstorms, and Biome Heat
  • +35% Speed, +10% Jump
  • 50% Weakness to Ice

Environmental Bonus +-

grant +20% health and energy. On the other side of the spectrum, though, drop health and energy by 30%, power by 40%, and fire resistance by 50%.

Combat Perks +-

  • +15% Power
  • -5% Power
  • +5% Power
X

Thelusian (from FrackinUniverse)

Interestingly enough, the Thelusians are a sort of insect/reptile hybrid. Relatively young as a sapient space-faring race, they have shown that they are resilient and adaptable and exceptionally dangerous in combat. Unfortunately, they are quite unintelligent when alone. As a group, however...

: Carnivore

: Increased ground friction

: Combat / Tank

: Insanity

Attributes (%)

20
-20
0
0

Resistances (%)

20
0
0
-30
-40
30
20

Racial Perks / Flaws +-

  • Thelusian Warrior Tech: Crafted in the [C] menu. Press DOWN for defense stance, press UP for Shielding stance and press JUMP for Power stance.
  • Lack of Charisma. Suffer a -25% trade penalty at space stations.

Environmental Bonus +-

Gain additional 10% health on hot biomes

Your insectoid feet help you cling to the ground, providing increased ground friction.

Combat Perks +-

  • When blocking with shields: Gain +10% protection
  • Perfect Blocks increase Shield Bash chance and push distance
  • Scythe: +15% Damage, +50% Knockback Resist
  • Longsword/Shortspear and Shield: +0.5% Crit Chance, +50% Knockback Resist
  • Bow/Crossbow/Striker: +1.5% Crit
X

X'i (from FrackinUniverse)

A unisex race of shy radioactive beings. Their main weapons are their pointed legs, giving them speed and prowess in melee. They are very hardy in irradiated environments, benefiting from radiation instead of being injured by it.

Their lack of traditional feet makes them poor swimmers, and they can experience meltdowns from staying in hot environments for too long.

They are voracious, and their abilities stem from how much food they have recently consumed.

Note that this race is intended for Survival or Hardcore mode. Their bonuses are 50% reduced on Casual.

: Can eat almost anything

: Racial Tech (Rad-Bulb) (craft with [C]): Enables you to plant special flora that will generate unique X'ian resources. These can be used to heal, craft, and fight.

: Exploration

: Radiation Burn

Attributes (%)

-10
10
0
0

Resistances (%)

0
5
-25
5
25
-10
7
50

Racial Perks / Flaws +-

  • Cannot heal through standard means. Requires racial items (use racial tech)
  • Increased hunger, requiring regular eating in order to be at their best.
  • Keeping fed keeps your penalties and buffs stable. Your Resist values reduce based on your current Hunger (with 100% being the maximum).

Environmental Bonus +-

Hot biomes reduce a X'ians defense by 15% and increases hunger rate.

Irradiated, Toxic, Alien, Proto, Chromatic, Jungle and Fungal biomes increase Power and Energy Regen by 14%. Hunger rate reduced.

Your Protection increases over time spent in an area to a maximum of +25. Leaving the area resets the bonus.

Combat Perks +-

  • X'i weapons: +1.5% Crit Chance and +15% Protection
X

Kirhos (from FrackinUniverse)

Super computer-savvy space rodents. They've fought wars against greed and corruption, and are heralds of freedom. They are also quite charismatic.

: Omnivore

:+10% Speed, +10% Jump

: Exploration

: Electrified

Attributes (%)

0
0
0
0

Resistances (%)

0
50
0
0
-25
0
-20
-20

Racial Perks / Flaws +-

  • Natural Charisma. Gain +21% value on all Space Station trades
  • Start with 500 extra pixels in your shiplocker.

Environmental Bonus +-

Suffers 20% less damage from falls

Combat Perks +-

  • Striker: +1% Crit Chance, +5 Crit Damage
  • Scythe: +15% Protection
X

Webbers

Strange spider-people clones from a totally different and maddened universe. Webbers are spider-human beings who were cloned by mistake, improperly. All throughout their "race", defects run wild. They are instinctively afraid of the dark. NOTICE: This is a race meant for survival mode with Frackin' Universe installed for full scale of their effects and abilities.

: Carnivore/Omnivore, they will pretty much eat ANYTHING organic, and are cannibalistic.

:+30% Speed

: Hunters, run-and-gun

: Spider webs

Attributes (%)

0
30
0
0

Resistances (%)

0
-40
-20
30
20
-50
0
0

Racial Perks / Flaws +-

  • Extremely nyctophobic. Reduced health and attack in darkness while giving a speed boost.
  • In mod: Produces silk when a silk extraction device is equipped.
  • In mod: Immunity to plagued food.

Environmental Bonus +-

In garden, forest, and savanna planets, you gain +5% health and +10% energy regen.

On all cold planets, you gain 20% extra health, but lose half of your energy regeneration.

On all radioactive and proto planets, your energy regeneration speed increases by 20%, but you lose 10% health.

Combat Perks +-

  • Bows and pistols : +20% damage
  • Spears, machine pistols, and handleguns (in-mod): +10% damage
X

Woggle

Somehow, these curious tiny creatures are able to directly affect reality via their imaginations. Its as close to magic as the universe gets.

: Herbivore

: 3 blocks tall

: Imagination

: Breath , Radiation

Attributes (%)

-20
0
0
0

Resistances (%)

-20
-10
10
10
10
-50
40
40

Racial Perks / Flaws +-

  • You are tiny, standing only 3 blocks tall.

Environmental Bonus +-

Suffer reduced health and energy regen on Atropus worlds.

Combat Perks +-

  • Staff: +10% damage and protection
  • Wand: +5% damage and protection
X

Draconis

Humanoids with reptilian parts fused into their genetic makeup. Generally violent, physically resilient and tolerant of hot temperatures.

: Carnivore.

: Exceptional air agility, reduced fall damage

: Mobility, Exploration

: Heat, Burning

Attributes (%)

0
0
0
0

Resistances (%)

20
0
40
-40
-40
0
0
0

Racial Perks / Flaws +-

  • You fall slower thanks to small wings () and can survive impacts that kill other races.

Environmental Bonus +-

While in the air you have drastically increased agility and can glide quite well.

On cold biomes, you lose .

On hot biomes, gain an additional and .

Combat Perks +-

  • : +2% Crit
  • : +12% Damage
  • : +20% Crit Damage
X

Moogle

Adorable, fluffy, cosmic-attuned lagomorphic critters from a distant world of fantasy that have a pom-pom, bat wings and a thing for saying "Kupo!". They are usually expert machinists, but on occasion, they may become a knight or a mage instead.

: Omnivore

: 40% Fall Damage

: Pew Pew

: None

Attributes (%)

-20
20
0
0

Resistances (%)

-20
20
0
0
0
-10
20
-10

Racial Perks / Flaws +-

  • -60% Fall Damage.
  • Increased air agility, but poor agility in water.
  • You are cute, which means you will get better prices from merchants.

Environmental Bonus +-

None

Combat Perks +-

  • All firearms gain +5% damage and +1 crit chance.
  • Energy weapons gain +5% damage and +2% crit chance.
  • Broadswords, Shortswords, Wands and Staves gain +5% damage.
  • Rapiers, Spears, Pistols and Machine Pistols gain +10% damage and +1% crit chance.
X

Lucario

Despite their fluffy appearance, this species is incredibly adaptive. They are no strangers to fighting and have their own unique power named Aura.

: Omnivore, prefers berries.

: +25% Energy Regen

: Fighting

: Poison

Attributes (%)

-5
10
5
-5

Resistances (%)

-10
-30
-30
20
0
25
0
-30

Racial Perks / Flaws +-

  • Aura Berserk (the more damage you take, the more dangerous you become, up to +15% damage and -10% protection)

Environmental Bonus +-

On hot biomes, 20% reduction in protection.

On forest and jungle biomes, +5% energy and +10% knockback resist.

Combat Perks +-

  • : +8% Damage, +5% Crit Chance
  • : +5% Damage and Energy
  • : 15% Damage and Energy
  • : +10% Damage
X

Slime (from FrackinUniverse)

Sentient symbiotes that are spawned via a disturbing biological process involving the deceased. An unusual culture steeped in philopsophy and exploration, as they try to come to grips with who they are.

: Omnivore, but can also eat raw meat.

: Can form a sticky ball, or cling to walls (use Slime Race Tech Enabler)

: Exploration

: Slime, Webbing, poison

Attributes (%)

0
0
0
0

Resistances (%)

0
20
40
-50
20
0
0
-25

Racial Perks / Flaws +-

  • Regenerates Health constantly
  • Extreme Hunger : the symbiote is constantly hungry, and must be maintained or risk death.

Environmental Bonus +-

+25% Health and +15% speed on Gelatinous, Bog and Swamp biomes

Combat Perks +-

  • : +20% Damage, +12% Protection
  • : +15% Damage, +2% Crit Damage
X

Tauren

he Tauren are a towering, strong and noble race of bovine humanoids from a distant world, with soft, short fur, hooves, tails and imposing horns. They value their shamanistic and druidic culture highly, and they are talented hunters, but aren't quite as proficient with modern weaponry. Nomadic by nature, they can adapt to their surroundings.

: Omnivore

: None

: Tank

: Sticky Slime, Mud

Attributes (%)

30
0
10
5

Resistances (%)

0
10
-50
30
20
-20
0
-20

Racial Perks / Flaws +-

  • -10% Speed and Jump

Environmental Bonus +-

On Jungle, Forest, Snow, Savannah, and Garden worlds, gain +15% Health, Speed, and Jump.

Combat Perks / Flaws +-

  • : +8% Damage, +5% Crit Chance
  • : +10% Damage and Energy.
  • : +5% Damage, +3% Crit Chance, +15% Crit Damage
  • : -10% Damage
X

Tenebrhae (from FrackinUniverse)

A mystery to the cosmos, the illusive Shadow people prefer to speak only to each other. This is simple, as other species cannot even hear their language.

: Anything

: None

: Damage

: Darkness, Shadow

Attributes (%)

15
5
0
0

Resistances (%)

0
0
-30
40
-30
40
-30
-20

Racial Perks / Flaws +-

  • Gain access to the Shadow Burst tech. Craft via the [C] menu with the Race Tech Enabler item.
  • Darkness increases your power and protection. Light reduces it.
  • Your basic attacks consume food

Environmental Bonus +-

On dark biomes you gain +2% Crit chance and +15% Energy.

Combat Perks / Flaws +-

  • : +15% Health
  • : +6% damage
  • : +25% Protection
X

Aegi

The descendants of Humans who fled Earth in the face of a natural disaster. Diplomatic, peaceful and technologically advanced, the Aegi have established themselves as the founders of an interstellar, inter-species alliance called the Elithian Alliance.

: Omnivore

: +15% Charisma, +5% Speed

: Trader

: None

Attributes (%)

0
0
0
0

Resistances (%)

0
0
-10
0
0
20
20
-10

Racial Perks / Flaws +-

  • >None

Environmental Bonus +-

On Lush, Forest and Primeval worlds you gain +25% Energy and +20% Health

Combat Perks +-

  • : +10% Damage
  • : +15% Protection
  • : +12% Power
  • : +18% Protection and +15% Damage
X

Akkimari

The Akkimari are a broken race, their society still recovering from the loss of the AI that ruled them. Now, many Akkimari roam the galaxy as scavengers and bounty hunters, searching for their AI and riches both.

: Anything

: Constant slow regeneration, +7% Speed and Jump

: Hunter

: None

Attributes (%)

0
0
0
0

Resistances (%)

10
0
0
0
30
-10
0
-20

Racial Perks / Flaws +-

  • : Rarely requires food

Environmental Bonus +-

Gain increased protection and health on Lush, Desert, Forest and Bog biomes

Combat Perks +-

  • : +2% Crit, +15% Power
  • : +2% Crit Chance, +25% Knockback Resistance
  • : +10% Damage, +10% Protection
X

Sergal

Nomadic hunters with exceptional tracking capability. Agile and graceful, they are capable hunters with an affinity for complex concepts.

: Omnivore

: +7% Speed, +6% Jump

: Hunter

: None

Attributes (%)

0
-20
0
0

Resistances (%)

10
0
0
0
40
-50
0
0

Racial Perks / Flaws +-

  • Gains the Hunter's Claw racial tech (craft the Race Effect Enable in your [C] crafting menu).

Environmental Bonus +-

In Savannah, Rainforest, Jungle and Primeval biomes you gain increased vitality, jump height and run speed.

Combat Perks +-

  • : +15% Power
  • : +15% Power
  • : +25% health, +15% Protection
X

Elduukhar (from FrackinUniverse)

Stoic, wise, and elusive. The Elduukhar are exceptional craftsmen who dedicate their lives to improved skill.

: Almost Anything

: Emits ice clouds when below 50% health.

: Exploration

: None

Attributes (%)

0
10%
0
2

Resistances (%)

0
-20
20
20
-20
20
0
0

Racial Perks / Flaws +-

  • Gain access to the Dragon Breath tech. Accessed via the Racial Tech Enabler (craft in your [C] menu)
  • When wounded, your blood emits clouds of freezing vapour.

Environmental Bonus +-

On Cold biomes you lose Max Health and Protection.

On Hot biomes you gain Max Health and Protection.

On Aether, Crystalline, Chromatic and Red Desert biomes you gain Health and Crit Damage

Combat Perks +-

  • : +20% Max Health, +15% Protection
  • : +20% Damage, +10% Physical Resistance
  • :+20% Damage, +10% Physical Resistance
X

Vel'uuish (from FrackinUniverse)

A divided race. Half are war-thirsty madmen, while the other are pacifist free-thinkers. They are also awesome cats.

: Omnivorous

: +20% Jump, +8% Speed, 50% Fall Damage

: Mobility

: Jungle Dirt, Mud

Attributes (%)

0
0
0
0

Resistances (%)

0
-20
0
20
0
0
-20
0

Racial Perks / Flaws +-

  • You have permanenet night-sight in a cone in front of you
  • You can use your Racial Tech Enabler (C crafting menu) to activate your Veluuish Claws, which act as a hunting weapon when unarmed. Causes bleeding.

Environmental Bonus +-

On Forest, Primeval, Dark Primeval, Desert and Rainforest biomes you gain Health and Energy

Combat Perks +-

  • : +1% Crit Chance
  • : +25% Damage
  • :+2% Crit Chance
  • :+15% Damage, +15% Physical Resistance
X

Lombax

A particularly elusive species, the Lombaxes are reknowned for their knack for inventions and gadgetry. Not much is known of them, but what is known is that they come in all shapes, stripes and colors.

: Omnivorous

: +15% Jump, +10% Speed

: Mobility

: Heat

Attributes (%)

-25
20
0
0

Resistances (%)

0
20
50
-30
-30
0
-20
0

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

In hot biomes, gain an additional 5% Speed and Jump, +10 Protection and +25% Energy Regen

Combat Perks +-

  • : +5% Daamge
  • : +25% Energy Regen
X

Arachne

Skittery half-spiders.

: Omnivorous, but can eat raw meat.

: +15% Speed

: Mobility

: Insanity, Webs

Attributes (%)

25
0
0
0

Resistances (%)

0
-20
-20
0
40
20
-20
0

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

On Midnight, Lightless Spheres, and Penumbra worlds, you gain 15% Health and Energy

Combat Perks +-

  • : 25% Damage, +15% Crit Damage
  • : +10% Damage, +1% Crit Chance.
X

Calskie

Space wolves with a love for energy weapons and tech. They're swift and extremely mobile, navigating almost any terrain, but a tad on the fragile side.

: Carnivore.

: -40% Food Consumption.

: Speed

: Mud, Web, Sandstorms, Snow, Slush, Jungle

Attributes (%)

25
12
5
0

Resistances (%)

0
-30
20
30
-20
20
-20
20

Racial Perks / Flaws +-

  • The more fed you are, the faster you become ()

Environmental Bonus +-

On Lush, Forest, Tundra, and Snow biomes, you gain 15% Health and 10% Energy

Combat Perks +-

  • : 25% Energy Regen, +3% Crit Chance
X

Deerfolk

Deer-like, these herbivorous pacifists are among the fastest of the known races. They are full of vitality, if a little fragile.

: Herbivore.

: +15 Charisma, 15% speed.

: Exploration

: Mud, Web, Sandstorms, Snow, Slush, Jungle

Attributes (%)

0
0
0
0

Resistances (%)

-20
20
0
30
-20
-20
20
0

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

On Primeval Forest, Savannah, Lush, Forest, Tundra, Snow, and Rainforest Biomes you gain +15% Protection and +10 Physical Resistance.

Combat Perks +-

  • : 25% Damage
  • : +1.5% Crit Chance, +5% Crit Damage
  • : +25% Knockback Resist, +5% Health
  • : +15% Damage, +18% Protection
  • When you attack with a spear, you gain a 3% chance of a powerful ice-element attack.
X

Deerfolk

Bipedal deer-like people from the Valos Nebula. They are noted for their adorable appearance, which makes them well liked by many. Agrarian, they prefer forests and fields.

: Herbivore.

: +35 Charisma, 8% speed.

: Exploration

: None.

Attributes (%)

0
0
0
0

Resistances (%)

0
0
-20
0
-20
20
0
-20

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

On Primeval Forest (inc Dark), Lush, Forest, Biomes you gain +20% Health and +25% Energy.

Combat Perks +-

  • : +10% Damage
  • : +15% Protection
  • : +12% Damage
  • : +15% Damage, +18% Protection
X

Demon

Demons... What more is there to say, they like fire, and have horns and tails.

: Omnivore.

: None

: Melee

: Burning

Attributes (%)

15
0
0
10

Resistances (%)

0
0
40
-40
0
40
-40
0

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

On Hot Biomes you deal +10% Damage and move +15% Faster.

On Cold Biomes, you have -15% Health and -10% Energy.

Combat Perks +-

  • : +10% Crit Damage
  • : +10% Damage
  • : +12% Damage
  • : +12% Protection, +5% Speed
X

Everis

A race of dog-like humanoids with impressive advancements in technology and an optimistic, borderline childish outlook on life.

: Omnivore.

: Speed and Jump +10%

: Speed

: Snow, Ice, Slush, L1 Cold

Attributes (%)

-15
15
0
-10

Resistances (%)

10
20
-40
30
-10
0
0
0

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

On Cold Biomes and in Space, you gain +10% Protection and +25% Energy Regen. You also gain 15% Speed and Jump Height.

Combat Perks +-

  • : +10% Damage
  • : +25% Energy Regen
  • : +15 Protection, +35% Health Regen
X

Inkling

Colorful, chatty squid people. Light on their feet, sensitive to climate and liquids, and quite talented with their energy-based firearms.

: Omnivore, can eat raw meat.

: Jump, Speed, Breath.

: Exploration

: Slime, Wet.

Attributes (%)

0
10
0
0

Resistances (%)

10
-20
0
-20
0
0
0
30

Racial Perks / Flaws +-

  • 220s Breath.
  • +5% Speed, +20% Jump, -35% Fall Damage.
  • Faster Swimming.
  • Must eat +6% more often.

Environmental Bonus +-

On Ocean biomes, gain +15% Health and Energy and Inf Oxygen, plus a 5% Speed increase.

On Warm biomes, +5% Health and Energy, +30% regen rate.

On Cold biomes, -10% Health and Energy, -20% regen rate.

When in Oil, Slime, Dark Water, or Healing Water, You gain 10% Health and Energy, plus Inf Breath.

When in Poison, Swamp Water, or Contaminated Water, -30% Health and Energy, Reduced Breath.

Combat Perks +-

  • : +2% Crit Chance, +5% Crit Damage
  • : +20% Damage, +15% Energy
  • : +5% Damage and Energy
X

Mauskin

A history as a prey-animal has led these now highly evolved rodents to become protectors of the weak and downtrodden.

: Omnivore.

: Eat -25% Less Often

: Exploration

: Poison, Bee Stings

Attributes (%)

0
0
0
0

Resistances (%)

0
-30
0
30
30
-30
30
-30

Racial Perks / Flaws +-

  • None

Environmental Bonus +-

None.

Combat Perks +-

  • : +10% Damage, +25% Crit Chance.
  • : +1.25x protection
  • Increase Protection
  • Increase Crit Chance
X

Lastree

A mysterious carnivorous race bearing a resemblance to ancient Earth demons. Not much is known of these creatures.

: Omnivore, can eat raw meat.

: Food Bonus

: Ranged

: None

Attributes (%)

0
-10
0
0

Resistances (%)

0
-30
-50
0
0
50
30
-30

Racial Perks / Flaws +-

  • If more than 50% fed, you will regenerate health.
  • >
  • Must eat 10% more often.

Environmental Bonus +-

None.

Combat Perks +-

  • : +10% Damage, 50% Knockback Resist, 25% Crit Chance.
  • +15% Protection.
X

Lyru

A mysterious race of cave dwellers known for their underground cities and love for treasure. Adapted to the deep underground, they can jump high and take less fall damage. Due to their impressive eyesight, they have higher precision with weapons.

: Omnivore, can eat raw meat.

: +5% Speed and Jump, -50% Fall Damage.

: Exploration

: Erchius Ghost

Attributes (%)

0
0
0
0

Resistances (%)

0
-30
20
0
10
10
0
0

Racial Perks / Flaws +-

  • Medium visibility in Darkness.

Environmental Bonus +-

None.

Sunlight and irradiated planets reduce Energy, Health, and Rad Resistance.

Combat Perks +-

  • : +12% Damage, 20% Knockback Resist.
  • : +12% Damage, +5% Crit Chance.
  • : +10% Damage, +1% Crit Damage.
  • : +3% Crit Chance, +10% Crit Damage.
  • : +12% Damage, +1% Crit Damage.
  • : +12% Damage, +2 Protection.
X

Novali

A strange hybrid of Avali and Novakid. Who made them, how, or why is unknown. What is known is that they've inherited some of the traits of both 'parents', glowing and rad immunity on the novakid's side, and gliding on the Avali's.

: Omnivore. Prefers a balanced diet to maintain specific nutritional requirements.

: Glow, -5% Knockback +10% Speed, +12% Jump

: Mobility / Damage

: Radiation, Burning, Ice, Basic Cold.

Attributes (%)

-30
5
0
0

Resistances (%)

-10
-15
25
20
0
-50
0
40

Racial Perks / Flaws +-

  • Gain access to the Avali Glide tech. Accessed via the Racial Tech Enabler (craft in your [C] menu)
  • When the sun is down:
  • You .
  • When the sun is up:
  • Your increases 20% and you gain resistance to
  • When well fed (), you can .

Environmental Bonus +-

In light to moderate winds you gain increased air agility, allowing you to move much faster and deftly maneuver.

On Radioactive biomes you gain .

Combat Perks +-

  • Gain +10% damage
  • : +12% Damage
  • : +20% Crit Damage
  • : +2% Crit
X

Saturnian/Thaumoth

Winged, moth-like race from far across the stars, split into two breeds: Saturnians, the Diurnal 'arcane' tech lovers, and Thaumoths, their Nocturnal warrior counterparts.

: Herbavores. Prefers sugary foods.

: 15% Jump

: Mobility

: None.

Attributes (%)

-25%(Sat)
-25%(Tha)
0
0

Resistances (%)

-10
-15
-35
0
-20
15
0
0

Racial Perks / Flaws +-

  • Gain access to the Saturnian Glide tech. Accessed via the Racial Tech Enabler (craft in your [C] menu)

Environmental Bonus +-

On Lush, Forest, Rainforest, Primeval Forests (+dark versions), Gain +25% Energy (Saturnians) or Health (Thaumoths).

Combat Perks +-

  • : +20% Protection
  • : +10% Damage, +5% Energy
  • : +15% Damage, +20% Energy
  • : +5% Crit Chance, +5% Crit Damage
  • : +12% Damage
X

Spirit Guardian

Biological descendants of The Spirit Tree hailing from the planet Nibel, created via a unique asexual reproduction cycle. These creatures exhibit extreme agility and exceptional capabilities in navigating and remembering the layout of natural areas. Unfortunately, this agile nature comes with a limited capability in withstanding physical trauma as well as low tolerance for toxic elements.

: Herbivorous, cannot digest meat.

: Glow, +20% Speed and Jump, -20% Hungry.

: Mobility

: Mud, Jungle.

Attributes (%)

-20
20
0
0

Resistances (%)

-30
0
0
0
-30
10
10
0

Racial Perks / Flaws +-

  • None.

Environmental Bonus +-

On Lush, Rainforest, Jungle, Bog, Forest, and Primeval Forests (+Dark version), Gain +15% Protection and Health.

Combat Perks +-

  • : +30% Damage, +10% Protection
X

Terrakin

Terrakin are a curious lot. Tied to nature, they are generally not found outside of forested regions. Outside of wooden regions they are typically quite unhappy, morose and unapproachable.

: Herbivorous, cannot digest meat.

: 2x Bigger Stomach

: Mobility

: Mud, Jungle.

Attributes (%)

0
0
0
0

Resistances (%)

0
0
0
0
30
0
-10
-20

Racial Perks / Flaws +-

  • Terrakin constantly at a slow pace.

Environmental Bonus +-

On Lush, Rainforest, Jungle, Bog, Forest, and Primeval/Volcanic Forests (+Dark version), Gain +25% Protection and Health.

Combat Perks +-

  • : +25% Knockback Protection, +2% Crit Chance
  • : +15% Damage, +2% Crit Chance
X

Xenonian

Slug-like aliens from Xen-789. Skilled in biotic weaponry, the Xenonians are immune to toxicity, but are stressed in clean and sanitary conditions.

: Everything

: Glow

: Exploration

: Slime, Poison.

Attributes (%)

0
0
0
0

Resistances (%)

0
-30
0
0
40
0
-30
0

Racial Perks / Flaws +-

  • Glow in the Dark.

Environmental Bonus +-

On Atropus, Toxic, Proto, Tidewater, Strange Sea, Fungal, Penumbral, Gas Giant, Toxic Moon, and Gelatinous worlds (+Dark versions), Gain +20% Poison Resist.

Combat Perks +-

  • : +20% Damage, +5% Crit Chance
  • : +10% Damage
X

Zoroark

Zoroark are bipedal fox-like beings that use illusions to fool their prey or predators, to hide their territory, or to protect their young. Like a handful of other races, they too escaped the destruction of Earth. However, it is unclear whether the remaining Pokemon or their trainers escaped the destruction.

: Omnivore.

: Dark Vision, +15% Speed, +10% Jump

: Glass Canon

: Mud, Jungle.

Attributes (%)

-5
5
10
-20

Resistances (%)

-45
0
0
0
0
25
10
-20

Racial Perks / Flaws +-

  • Night Light. See Nightar's ability.

Environmental Bonus +-

On Midnight, Lightless Sphere, and Penumbra biomes, Gain +10% Health and +15% energy..

Combat Perks +-

  • : +5% Damage
  • : +15% Damage, +2% Crit Chance
X

Fragments of Ruin

Sapient fragments of the Ruin, slaves to the hivemind in groups but fiercely independent on their own.

: Omnivore.

: +50% Max Food

: Balanced

: Darkness, Breathing

Attributes (%)

-15
15
0
-10

Resistances (%)

0
0
0
-20
0
20
20
-20

Racial Perks / Flaws +-

  • Exceptionally large stomaches allow them to eat gratuitous amounts of food.

Environmental Bonus +-

On Alien, Tentacle, Atropus, Heck and Bloodstone biomes, Gain +10% protection..

Combat Perks +-

  • : +1% Crit Chance
  • : +15% Damage
  • : +50% Damage
X

Pharitu

Psionic creatures from a heat blasted world, the Pharitu are a mysterious species that can draw energy from crystals to power themselves.

: Can eat almost anything via a special form of osmosis.

: +25 Max Food, Pharitu Harden [Racial Tech]

: Balanced

: Slipping, Burning

Attributes (%)

0
0
0
0

Resistances (%)

0
0
30
20
0
-25
-25
0

Racial Perks / Flaws +-

  • Racial Tech: Pharitu Hardening. Pressing [DOWN] activates a defensive mode that increases Protection by 25 and Physical Resistance by 25%.
  • -10% Charisma.

Environmental Bonus +-

On hot biomes, gain +10% Speed.

On cold biomes, lose 10% Protection

Combat Perks +-

  • : +20% Damage
  • : +5% Damage
  • : +12% Protection, +10% Damage
  • : +12% Damage