Designed as an end-game experience, Delta Freya II blends atmosphere and tension through storytelling while the player faces exceptionally dangerous enemies, environments and traps. Inspired by the works of H.P Lovecraft and John Carpenter, it features almost entirely original content designed exclusively for the dungeon. Players can find numerous secrets, alternate paths, and a vast array of hand-written lore and narration. I handled the following things:
• Created more than 20 new tile sprites.
• Created dozens of new scenery objects for use in level art.
• Wrote and implemented all narrative elements including tomes containing dozens of pages of lore.
• Created and tested puzzle-based gameplay elements.
• Handled all lighting-related elements.
• Created unique loot for players to locate.
• Implemented new status and particle effects exclusive to the level.
• Responsible for sound design.
• Iterations and improvements on existing content on an ongoing basis.
• Designed and implemented a final boss with multiple phases to challenge even the most experienced players.