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I adore tabletop gaming, and most of my hobby time involves playing games with my friends. I spend a great deal of time writing, mapping and planning quests, encounters and adventures, narratives and more to share through this medium.
In the tabletop space, game design takes a similar shape to the digital space. Differences of course exist (such as using Theatre of the Mind over state of the art 3D graphics), but those differences diminish as traditional styles of playing adapt to the modern world. Virtual Tabletops (VTTs) have allowed the hobby to flourish online, and products like Dungeondraft and D&D Beyond make things more accessible than ever before.
Here, you'll find examples of some things I've created for this space that I have used in my own games or shared with others - or simply created for fun!
With the Vault of Ages, I've been drawing and designing magic items for the new RPG 'Daggerheart' from Darrington Press. I saw a need for such content with this new IP, and aim to fill that void with high quality content for players and GMs, and get to practice my art and hone game design and technical writing skills in this medium at the same time!
Part of the design challenge for Daggerheart is creating succinct, simple technical writing for any mechanics that are player facing; The game is designed with the intention of using cards for player abilities and features. Space is essential to avoid shrinking fonts to an unreadable size while still leaving room for art in a 2.5 x 3.5 inch space.