A two-character puzzle game played on a single controller, players need to utilize special abilities of each character in order to solve puzzles and progress. A vertical slice created as a capstone for a Game Level Design (Post-Graduate) degree, it consists of 6 levels designed to teach, test and challenge with each of the games core mechanics. I took on a great deal of responsibility on this project. My contributions include:
Metrics were key on this project, with exact measurements needed in order to make certain each puzzle could be solved and the block-pushing mechanic was able to properly function. This required careful planning and implementation of elements to maximize the use of each character without confusing the player.