< BackNext Project >
Game Design
Level Design
UI/UX Design
Documentation
C#
HTML
CSS
3D Art
Narrative
Photoshop
Digital Design
Unity
Through this program Students and Educators meet online and engage in schooling tailored for STEM topics. In addition to education, students are able to interfact with the game world around them in meaningful ways. Level designs in Stemuli were treated as sandboxes that allow students to wander, interact and roleplay with one another.
Rather than focusing on conventional challenges like platforming or combat students instead are presented with an array of minigames to fullfill educational objectives while presenting them with learning opportunities in the form of tests, teamwork-based excercises, and creativity-rich assignments that challenge and compel.
STEMULI Quest System Documentation
STEMULI AG Budget/Schedule
STEMULI Lobby Level Pitch/Concept
STEMULI Career Pathway Activities
STEMULI Stamina Mechanic Pitch
STEMULI Event Creation and Quest system documentation.
STEMULI World Map Pitch
STEMULI UI Redesign Proposal/Pitch
STEMULI UI Proposal/Review (Website)
My experience at Arbelos includes:
- • Designed and built sandbox environments via Unity (landscape, locations of events and quests, spawnpoints, play spaces, landmarks, ensuring multiple routes, observing Camera, Character and Controls.)
- • Designed and prototyped interactive gameplay elements (Objectives, Games [soccer, bowling, swingsets, etc], Quests, Event Creation, Exploration, Secret Areas, etc.)
- • Wrote focused documentation on game features, levels and mechanics
- • Prototyped and implemented game UI
- • Created art assets for Textures and UI elements as-needed.
- • Wrote and implemented character dialog for quests and interactive objects.
- • Conducted research into psychology, education, motivation and enagement for children aged 6-12.
- • Designed gameplay elements to help facilitate enjoyment and agency within the gameworld while still ensuring a progression in learning through STEM topics.
- • Acted as UI/UX consultant for in-game UIs. Created flow, progression and layout guidelinds for in-game User Interfaces.
- • Prototyped and tested gameplay features and mechanics.