< BackNext Project > 'Soulreaper' - RPG (Power Level Studios) Soulreaper(2020)

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Level Design Digital Design Photoshop Unity

A 2D mashup of RPG, Metroidvania and Adventure genres. Soul Reaper required 100 maps for its three core biomes. I was solely responsible for the design and implementation of these levels as well as how progression applied in relation to various acquired player abilities.



My design-related experience at Power Level Studios includes:
  • • Planned all level linkages, as well as enemy patrol paths and vision ranges, across every zone.
  • • Designed, prototyped and implemented 100 individual top-down maps for use across three distinct biomes.
  • • Created tilemaps for use in level design.
  • • Fine-tuned monster abilities to facilitate various progression paths through levels.
  • • Created sprite assets as-needed.
  • • Prototyped and tested gameplay features and mechanics.


Designing 'the Labrynth' mission

Get In Touch

cdechamplain@gmail.com Resume sayterdarkwynd@gmail.com