A 2D game mashup of RPG, Metroidvania and Adventure genres. Soul Reaper required 100 maps for its three core biomes. I was solely responsible for the design and implementation of these levels as well as how progression applied in relation to various acquired player abilities.
All goals were met on time. It can be purchased on Steam.
• Planned all level linkages, as well as enemy patrol paths and vision ranges, across every zone.
• Designed, prototyped and implemented 100 individual top-down maps for use across three distinct biomes.
• Created tilemaps for use in level design.
• Fine-tuned monster abilities to facilitate various progression paths through levels.
• Created sprite assets as-needed.
• Prototyped and tested gameplay features and mechanics.