CHRIS DECHAMPLAIN

Game / Level Designer

I'm a game designer with 7 years of professional game industry experience, where I have served a number design-centric roles and provided mentoring and leadership. I was most recently Lead Game Designer and UX/UI Designer at Zugalu Entertainment.

Experience

Hunter's Moon (2025)

UX/UI Designer

I was a UX/UI Designer on this 6-month project, which involved reskinning and refactoring the flow for the UI as well as enhancing visual effects. Additionally, I served as an artist and sketched the Relics and Consumables.

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Tempered Hue (2024)

Lead Game Designer / UX/UI Designer

As Lead Game Designer on this project, I was responsible for game mechanic and system design (including combat and character controls) as well as Level Design. Verticality was a focus : climbing and blacksmithing were core mechanics. I was also responsible for documentation.

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Thrive (2024)

Lead Game Designer

I came onto the project in it's last phase as Lead Game Designer and was responsible for combat balance for single and multi-player scenarios, economy and resource balance, and documents. In addition, I reworked the entire UI/UX from the ground up - critical for this genre.

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Stemuli (2021)

Game / Level Designer

An educational initiative intended for K-8 children, this was a golden opportunity to create a unique environment that incorporated play, socialization and learning within an entirely digital space. I created hub worlds for children to interact within, as well as creating and prototyping mechanics for their interactions with the environment.

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Dual Universe (2020)

Level Designer

Using a unique voxel-based engine, my team created an enormous amount of structures, space stations, player hubs and ships for use by players. We also designed instanced 'dungeons' with puzzles and mazes and other interactive activities using complex wiring and in-engine lua.

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Soul Reaper (2019)

Level Designer

A short contract with a narrow focus - 100 levels spread across 3 biomes, with interconnected routes that required specific unlocks or abilities to access. I handled all level design on this small team, and also added art where assets were required.

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Duo/Anaana (2019)

Game / Level Designer

A short puzzle-game capstone for the Game Level Design course at Sheridan. I handled all level and mechanic design in this puzzle game, where two characters were controlled at the same time to complete challenges.

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Other Work

About Me

I'm a game designer with 7 years of professional game industry experience, where I have served a number design-centric roles and provided mentoring and leadership. I was most recently Lead Game Designer and UX/UI Designer at Zugalu Entertainment where I shipped Hunter's Moon and Thrive: Heavy Lies the Crown. In addition, I have 15 years of experience as a professional Web Designer and Graphic Designer, where my work reached millions of people all over the world in both print and digital media.

Gaming and design are my passion - even in my spare time I work on game design! I've put a decade into a mod called FrackinUniverse (over 500,000 users and a player review score of 96%!) while acting as a team lead, and I design content for tabletop gaming such as homebrew mechanics, items, adventures and dungeons.