CHRIS DECHAMPLAIN

Game / Level Designer

I'm a game designer with 7 years of professional game industry experience, where I have served a number design-centric roles and provided mentoring and leadership. I was most recently Lead Game Designer and UX/UI Designer at Zugalu Entertainment.

Projects

Vault of Ages (2026)

Game Designer / Artist / Technical Writer

Artist, writer and designer on some published works for a tabletop roleplaying game called Daggerheart. A hobby and passion project.

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Hunter's Moon (2025)

UX/UI Designer

On this 6-month project I designed UI art, reworked UX flows, illustrated icons and items, and created visual effects and game feel.

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Tempered Hue (2024)

Lead Game Designer / UX/UI Designer

I was responsible for mechanics and systems design and level design. Verticality was a focus : climbing and blacksmithing were core mechanics. I was also responsible for documentation.

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Thrive (2024)

Lead Game Designer

I was responsible for combat balance, economy and resource balance, and documentation. In addition, I redesigned the entire UI/UX from the ground up.

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Stemuli (2021)

Game / Level Designer

An educational initiative intended for K-8 children, this project mixed play, socialization and education within a digital space. I created hub worlds as playspaces for children, and created and prototyped mechanics for their interactions with the environment.

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Dual Universe (2020)

Level Designer

I created enormous structures, space stations, player hubs, instances and dungeons, and spacecraft for use in a space-themed MMO. In addition, I used HTML, CSS and lua to create in-game interfaces, advertisements and similar assets.

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Soul Reaper (2019)

Level Designer

A short contract with a narrow focus - 100 levels spread across 3 biomes, with interconnected routes that required specific unlocks or abilities to access. I handled all level design on this small team, and also added art where assets were required.

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Duo/Anaana (2019)

Game / Level Designer

Capstone for the Game Level Design course at Sheridan. I handled level and mechanics design in this uzzle game where two characters were controlled with a single controller.

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Other Work

About Me

I'm a game designer with 7 years of professional game industry experience, where I have served a number design-centric roles and provided mentoring and leadership. I was most recently Lead Game Designer and UX/UI Designer at Zugalu Entertainment where I shipped Hunter's Moon and Thrive: Heavy Lies the Crown. In addition, I have 15 years of experience as a professional Web Designer and Graphic Designer, where my work reached millions of people all over the world in both print and digital media.

Gaming and design are my passion - even in my spare time I work on game design! I've put a decade into a mod called FrackinUniverse (over 500,000 users and a player review score of 96%!) while acting as a team lead, and I design content for tabletop gaming such as homebrew mechanics, items, adventures and dungeons.