I'm a game designer with 7 years of professional game industry experience, where I have served a number design-centric roles and provided mentoring and leadership. I was most recently Lead Game Designer and UX/UI Designer at Zugalu Entertainment.
Artist, writer and designer on some published works for tabletop roleplaying games. A hobby and life-long passion project.
Read MoreOn this 6-month project I designed UI art, reworked UX flows, illustrated icons and items, and created visual effects and game feel.
Read MoreI was responsible for mechanics and systems design and level design. Verticality was a focus : climbing and blacksmithing were core mechanics. I was also responsible for documentation.
Read MoreIn my role as Lead Game Designer, I handled combat, economy and resource design and balance, and documentation. I was also responsible for all UI/UX design, and acted as UI artist.
Read MoreAn educational initiative intended for K-8 children, this project mixed play, socialization and education within a digital space. I created hub worlds as playspaces for children, and created and prototyped mechanics for their interactions with the environment.
Read MoreI created enormous structures, space stations, player hubs, instances and dungeons, and spacecraft for use in a space-themed MMO. In addition, I used HTML, CSS and lua to create in-game interfaces, advertisements and similar assets.
Read MoreA short contract with a narrow focus - 100 levels spread across 3 biomes, with interconnected routes that required specific unlocks or abilities to access. I handled all level design on this small team, and also added art where assets were required.
Read MoreCapstone for the Game Level Design course at Sheridan. I handled level and mechanics design in this uzzle game where two characters were controlled with a single controller.
Read MoreI'm a game designer with 7 years of professional game industry experience, where I have served a number design-centric roles and provided mentoring and leadership. I was most recently Lead Game Designer and UX/UI Designer at Zugalu Entertainment where I shipped Hunter's Moon and Thrive: Heavy Lies the Crown. In addition, I have 15 years of experience as a professional Web Designer and Graphic Designer, where my work reached millions of people all over the world in both print and digital media.
Gaming and design are my passion - even in my spare time I work on game design! I've put a decade into a mod called FrackinUniverse (over 500,000 users and a player review score of 96%!) while acting as a team lead, and I design content for tabletop gaming such as homebrew mechanics, items, adventures and dungeons.