A creative with 15+ years of experience designing gameplay systems, mechanics, interfaces, art and user experiences across multiple disciplines. I specialize in Game Design and UI Art and Design, but can handle nearly any design-oriented tasks thrown at me.
Artist, writer and designer on some published works for tabletop roleplaying games. A hobby and life-long passion project.
Read MoreOn this 6-month project I designed UI art, reworked UX flows, illustrated icons and items, and created visual effects and game feel.
Read MoreI led mechanics, systems, UI/UX and level design and owned and maintained all documentation.
Read MoreIn my role as Lead Game Designer, I handled combat, economy and resource design, and wrote and maintained documentation. I was also responsible for all UI/UX design and UI art.
Read MoreAn educational initiative intended for K-8 children, this project mixed play, socialization and education within a digital space. I created hub worlds as playspaces for children, and created and prototyped mechanics for their interactions with the environment.
Read MoreI created enormous structures, space stations, player hubs, instances and dungeons, and spacecraft for use in a space-themed MMO. In addition, I used HTML, CSS and lua to create in-game interfaces, advertisements and similar assets.
Read MoreA short contract with a narrow focus - 100 levels spread across 3 biomes, with interconnected routes that required specific unlocks or abilities to access. I handled all level design on this small team, and also added art where assets were required.
Read MoreCapstone for the Game Level Design course at Sheridan. I handled level and mechanics design in this uzzle game where two characters were controlled with a single controller.
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