CHRIS DECHAMPLAIN

Game Designer / UI Artist

A creative with 15+ years of experience designing gameplay systems, mechanics, interfaces, art and user experiences across multiple disciplines. I specialize in Game Design and UI Art and Design, but can handle nearly any design-oriented tasks thrown at me.

Projects

Vault of Ages (2026)

Game Designer / Artist

Artist, writer and designer on some published works for tabletop roleplaying games. A hobby and life-long passion project.

Read More

Hunter's Moon (2025)

UX/UI Designer

On this 6-month project I designed UI art, reworked UX flows, illustrated icons and items, and created visual effects and game feel.

Read More

Tempered Hue (2024)

Lead Game Designer & UX/UI Designer

I led mechanics, systems, UI/UX and level design and owned and maintained all documentation.

Read More

Thrive (2024)

Lead Game Designer

In my role as Lead Game Designer, I handled combat, economy and resource design, and wrote and maintained documentation. I was also responsible for all UI/UX design and UI art.

Read More

Stemuli (2021)

Game & Level Designer

An educational initiative intended for K-8 children, this project mixed play, socialization and education within a digital space. I created hub worlds as playspaces for children, and created and prototyped mechanics for their interactions with the environment.

Read More

Dual Universe (2020)

Level Designer

I created enormous structures, space stations, player hubs, instances and dungeons, and spacecraft for use in a space-themed MMO. In addition, I used HTML, CSS and lua to create in-game interfaces, advertisements and similar assets.

Read More

Soul Reaper (2019)

Level Designer

A short contract with a narrow focus - 100 levels spread across 3 biomes, with interconnected routes that required specific unlocks or abilities to access. I handled all level design on this small team, and also added art where assets were required.

Read More

Duo/Anaana (2019)

Game & Level Designer

Capstone for the Game Level Design course at Sheridan. I handled level and mechanics design in this uzzle game where two characters were controlled with a single controller.

Read More

Other Work