I'm a game designer with 7 years of professional game industry experience, where I have served a number design-centric roles and provided mentoring and leadership. I was most recently Lead Game Designer and UX/UI Designer at Zugalu Entertainment.
Artist, writer and designer on some published works for a tabletop roleplaying game called Daggerheart. A hobby and passion project.
Read MoreOn this 6-month project I designed UI art, reworked UX flows, illustrated icons and items, and created visual effects and game feel.
Read MoreI was responsible for mechanics and systems design and level design. Verticality was a focus : climbing and blacksmithing were core mechanics. I was also responsible for documentation.
Read MoreI was responsible for combat balance, economy and resource balance, and documentation. In addition, I redesigned the entire UI/UX from the ground up.
Read MoreAn educational initiative intended for K-8 children, this project mixed play, socialization and education within a digital space. I created hub worlds as playspaces for children, and created and prototyped mechanics for their interactions with the environment.
Read MoreI created enormous structures, space stations, player hubs, instances and dungeons, and spacecraft for use in a space-themed MMO. In addition, I used HTML, CSS and lua to create in-game interfaces, advertisements and similar assets.
Read MoreA short contract with a narrow focus - 100 levels spread across 3 biomes, with interconnected routes that required specific unlocks or abilities to access. I handled all level design on this small team, and also added art where assets were required.
Read MoreCapstone for the Game Level Design course at Sheridan. I handled level and mechanics design in this uzzle game where two characters were controlled with a single controller.
Read MoreI'm a game designer with 7 years of professional game industry experience, where I have served a number design-centric roles and provided mentoring and leadership. I was most recently Lead Game Designer and UX/UI Designer at Zugalu Entertainment where I shipped Hunter's Moon and Thrive: Heavy Lies the Crown. In addition, I have 15 years of experience as a professional Web Designer and Graphic Designer, where my work reached millions of people all over the world in both print and digital media.
Gaming and design are my passion - even in my spare time I work on game design! I've put a decade into a mod called FrackinUniverse (over 500,000 users and a player review score of 96%!) while acting as a team lead, and I design content for tabletop gaming such as homebrew mechanics, items, adventures and dungeons.